The laws of physics state that a gunfight occurs in a varied amount of time. It starts at point A and moves through the steps to point Z. The one variable in this equation however is time. This is true at every step of the process. For example, drawing your handgun could be considered moving from point A to B. You are completely capable of defining how long that process takes.
U.S.A. –-(Ammoland.com)- In more common terms, you have to get your gun into the fight quickly and accurately. A slow or sloppy presentation is akin to leisurely leaving the starting blocks when the starter’s gun goes off for a race. If you can move from A to B quickly, then you are ahead of the curve and allow yourself sufficient time to manage the remaining components of defending your life. With that in mind, let’s break down the draw.
Hands On
The first step in this process is getting your grip on the gun. We will focus on economy of motion at every step of this process. When the stuff hits the fan, a smooth draw stroke will win the day.
One important thing to remember is that the grip you initially get on the gun should be the same grip you are shooting with.
Readjusting the gun after it leaves the holster is time-consuming and detrimental to accuracy. To get the best grip, come down onto the grip from an 11 o’clock angle. This puts your hand in line with the back strap of the gun and allows a straight path to the gun. The thumb of the hand should drive down the side of the gun as the hand moves into contact with the back strap. At this point your hand should be high on the back strap and firmly in contact with the gun. Proper position high on the back strap is critical for a fighting grip.
by Fred Mastison